Game Patterns article
Today, in our Articles section, we published Zack Booth Simpson’s paper about Game Programming Patterns, which are named problems and common solutions in game programming. In the first half of the ’90s, Zack joined the game development company Origin Systems (which later became a subsidiary of Electronic Arts) as a programmer on Ultima. Eventually he became the Director of Technology at Origin and worked in a variety of roles on such games as the Ultima series, Wing Commander, Crusader, BioForge, and Ultima Online.
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on Sunday, July 24th, 2005 at 06:18
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