Realtime Multiplayer Source code
Jobe Makar, from Electrotank, has released the sources of his Pixel Cannon game, a realtime multiplayer game presented in San Francisco for the Flash Forward 2004 conference.
The demo is made up of the game engine, the Electroserver plugin and even a level editor for custom game maps.
You can download the material from Electrotank site.
Entry posted
on Wednesday, March 10th, 2004 at 01:24
Filed under All posts, Various
Follow responses to this entry subscribing the RSS 2.0 feed
Leave a Response | Add a Trackback from your site