The Casual Games Manifesto
An interesting article appeared on the Gamasutra website: The Casual Games Manifesto
From the article’s introduction: “Casual games are vital to the future of the biz - but how does a developer navigate the middlemen-strewn digital distribution future? In this in-depth piece, Daniel Cook presents a manifesto to help casual game devs get loyal customers with great social games”
Entry posted
on Friday, April 11th, 2008 at 09:17
Filed under All posts
Follow responses to this entry subscribing the RSS 2.0 feed
Leave a Response | Add a Trackback from your site