Archive for October, 2005

Theo Avatar Chat

Posted on October 18th, 2005

We’ve added the Theo Avatar Chat in our games page!
The chat is based on a realtime 3D isometric engine called TheoEngine and powered by SmartFoxServer. The chat features fully customizable characters, detailed environments, moderators, smilies etc… Also TheoEngine allows an almost infinite number of modifications thanks to TheoSDK.
You can learn more on TheoWorlds website.

Filed under All posts, Website updates
This post has no comments

SmartFoxServer 1.3.0 updates

Posted on October 13th, 2005

Hello,
SmartFoxServer Basic and PRO were updated to version 1.3.0!
The new release addresses some minor bugs that were reported in our Support forums, introduces new features, new examples and updated documentation.
You can download the new update from the official site or from the Multiplayer Central

Filed under All posts, Announcements
This post has no comments

Flash Player 8.5!

Posted on October 7th, 2005

It looks like this second half of the year will be very prolific for Macromedia. We’ve just put our hands on the latest Flash 8 and very cool new things are just behind the corner.
Macromedia announced the imminent release of Flash Player 8.5, Flex 2 and Flex Builder 2 (based on Eclipse).
It seems the new […]

Filed under All posts, Announcements
This post has no comments

Mode 7 prototype made in Flash 8

Posted on October 2nd, 2005

Frédéric Heintz submitted his Mode 7 prototype to our Articles section. it was developed using the new Flash 8 capabilities, and it shows the impressive speed improvements of the new Flash platform.
For more informations, or to contact the author, you can refer to this post in our forum.

Filed under All posts, Website updates
This post has no comments

Striking Saints

Posted on October 2nd, 2005

Joep van Leijsen submitted his Striking Saints, in which you have to shoot at “saints” (?) falling from the sky using a flower (quite strange, isn’t it?). They carry a symbol: the “X” indicates the enemies, trying to reach and kill you after they touch the ground, while those with an “O” move out of […]

Filed under All posts, Website updates
This post has no comments