Archive for the 'All posts' Category

Mode 7 prototype made in Flash 8

Posted on October 2nd, 2005

Frédéric Heintz submitted his Mode 7 prototype to our Articles section. it was developed using the new Flash 8 capabilities, and it shows the impressive speed improvements of the new Flash platform.
For more informations, or to contact the author, you can refer to this post in our forum.

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Striking Saints

Posted on October 2nd, 2005

Joep van Leijsen submitted his Striking Saints, in which you have to shoot at “saints” (?) falling from the sky using a flower (quite strange, isn’t it?). They carry a symbol: the “X” indicates the enemies, trying to reach and kill you after they touch the ground, while those with an “O” move out of […]

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Three new games published

Posted on October 1st, 2005

Our Games collection has 3 new entries:

X-treme Ball 2 is a strange game developed by LinkOne, where you have to control a ball and fire at other balls crossing the screen; the game’s menu graphics and soundtrack are nice, while the concept should be refined to increase its longevity
Jawbreaker is the version of a classic […]

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Best Practices for Mobile Game Development

Posted on September 23rd, 2005

Mariam Dholkawala and Macromedia gave us the permission to publish Mariam’s article Cryptic Capers: Best Practices for Mobile Game Development that first appeared on the “Mobile and Devices Developer Center” on the Macromedia website. In this article you will learn the basic steps in building complex mobile games for Flash Lite enabled devices.
This is the […]

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New resources by Neodroid

Posted on September 23rd, 2005

Our contributor Neodroid submitted a new prototype implementing a class to create particle effects, and a game named Scrabbler which is a good example of use of those FXs.
Happy experimenting and playing!

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