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What version of flash did you use for developing the game ?
Flash MX. We export it in the Flash 5 format even if there is some
MX code for storing the user name/password in a local Shared Object.
We will export it as a Flash 6 version soon with the use of FCS.
- GlobZ is a very well known company in the entertainment/gaming
field for it's creativity and quality of its productions. Can you
tell us a bit about when it all started ?
Olive started it all in the end of 1998 with the "Dancer".
I (Alex) met in 1999 and we worked a little together as freelance
workers. Then we decided to start GlobZ as a company. Fabien arrived
at the end of 2000, Laurent at the beginning of 2001.
- You seem to use Flash as the main tool for your productions,
have you ever been thinking about using alternative technologies
such as Shockwave or Java applets ?
Never, at least for the web. We believe Flash makes all the difference
because everyone has it. Java is interesting for the server side
or for mobile phones (J2Me)... Shockwave might be interesting for
downloadable 3d games... Virtools
is interesting also for that.
- Is Globz focused on web games or do you also develop
standalone games ?
Until very recently we focused only on web games. The main problem
is that it is very difficult to earn something from web games. Recently
we met several people that sell downloadable games that were interested
in some of our game concepts. For example, we are working on a version
2 of Viral Pursuit with more than 100 levels. It should take several
hours to finish the game. For the moment we keep using Flash for
those games too.
- Today, the gaming market seems to expand as new, integrated
devices are hitting the scenes (mobile phones, palmtops etc...)
What do you see in the future of Flash gaming / entertainment ?
Macromedia is pushing Flash on every platform which is great. Flash
on mobile is really limited right now ("Flash Lite") but
the hardware changes so rapidly this is going to be interesting
really soon.
- How do you see the web gaming/entertainment market today
? Did it change since you started ? Is it moving towards new directions
?
It changed a lot several times ! There are less and less marketingbranded
games. Downloadable games are a big trend. Multiplayer games based
on subscriptions also, even if I haven't seen one made in Flash
yet.
- The new FlashMX 2004 is going to be released soon and
a number of new features have been announced by Macromedia. What
do you expect from this new version ? Any wishlist ?
We haven't had the chance to really dig into it yet. From what we've
seen there are a lot of improvements in the authoring Flash software
which is always good news when you work everyday with it.
- Can you tell us about new Globz projects, if any ?
Viral Pursuit 2 as mentioned before, an action/adventure game with
a fake 3d environement, plenty of new games for the Globulos.com
site and several puzzle-games that are very very addictive ! We
already have projects until mid 2004 !
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