1. | Line Of Sight by André Michelle [ 3 matching keywords ] |
2. | Connectable points by Roberto Valdunciel, alias Rober [ 2 matching keywords ] |
3. | Moving sprites in a tile-based environment by Marco Lapi, a.k.a Lapo [ 2 matching keywords ] |
4. | DickDynamite: behind the scenes by Marco Lapi, a.k.a Lapo [ 2 matching keywords ] |
5. | Character movement in a tile-based environment by André Michelle [ 2 matching keywords ] |
6. | Tonypa's tile-based tutorials (updated) by Tonu Paldra, alias Tonypa [ 2 matching keywords ] |
7. | Maze Game by Geoff Gaudreault [ 2 matching keywords ] |
8. | Maze game prototype by Daniel Napoleoni [ 2 matching keywords ] |
9. | Changing rooms by Mad Sci [ 1 matching keyword ] |
10. | Battleship author's notes by Kirill Mourzenko, alias Kirill [ 1 matching keyword ] |
11. | Dick Dynamite: tile-based games basics by Marco Lapi, a.k.a Lapo [ 1 matching keyword ] |
12. | Water effect by Tonu Paldra, alias Tonypa [ 1 matching keyword ] |
13. | Path finder by André Michelle [ 1 matching keyword ] |
14. | Tile-based platform prototype by Tonu Paldra, alias Tonypa [ 1 matching keyword ] |
15. | A* Pathfinding by Zeh Fernando [ 1 matching keyword ] |
16. | Runtime pathfinder by André Michelle [ 1 matching keyword ] |
17. | 3D Maze by Eric Lin [ 1 matching keyword ] |
18. | 3D Isometric view by Eric Lin [ 1 matching keyword ] |
19. | Isometric 3D math by Eric Lin [ 1 matching keyword ] |
20. | Enemy artificial intelligence by Neodroid [ 1 matching keyword ] |
21. | Isometric maze by Neodroid [ 1 matching keyword ] |
22. | Basic isometric engine by Neodroid [ 1 matching keyword ] |
23. | Flash Game Framework by Geoff Gaudreault [ 1 matching keyword ] |
24. | Simple Artificial Intelligence by Clinton [ 1 matching keyword ] |
25. | Race game opponents AI by Mike Mountain [ 1 matching keyword ] |
26. | Maze Chaser by Chris Lindsey (aka DebuggerCLL) [ 1 matching keyword ] |
27. | The Pixel Tutorial by Derek Yu [ 1 matching keyword ] |
28. | Raycasting Maze by Frédéric Heintz, aka FredH [ 1 matching keyword ] |
29. | Mode 7 racing demo by Paolo Russian [ 1 matching keyword ] |
30. | Efficient A* path finder by Neodroid [ 1 matching keyword ] |
31. | Isometric engine by Chris Lindsey (aka DebuggerCLL) [ 1 matching keyword ] |
32. | AStar 3D prototype by Paul Spitzer [ 1 matching keyword ] |
33. | Tile layout in AS3 by Eitan Avgil [ 1 matching keyword ] |