This is an old movie I did early. It is my first 3D movie. At
that time I dont have experience about 3D. The technique is different
from what I described before.
1. I use "scale=zoom/z" rahter than the correct equation "scale=zoom/(z0+z)";
2. I dont use trigonomy Math equations to calculate
the new points coordinates. I just rotate a movieClip and use localToGlobal
and globalToLocal to make Flash calculate for me.
3. To create a
face or wall, it needs perspective distortion. I dont use skew
or draw api nor tween. I use mask and triangle to construct the
perspective wall.
Download the source
code of this prototype
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