Play Exile - The Game

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Exile - The Game
Author: Orangagidd (Gidd (Phil) n Orangaman (Martz))
Website: http://www.exilegame.com/
Published on: 2004
Game notes: Exile The Game is a rich Rpg/Action game with lots of features. You will have to find treasure, battle with monsters, explore different locations...

This is a demo of the full game with 3 complete levels.

Author's age: 25
Location: Manchester, United Kingdom
Job: Gidd - Multimedia Designer / Orang - Web Developer

Game dev
experience:

Design and animation approx. 7 years... Actionscripting - 1 year.
1 From djdj
Added on February 19th, 2006 at 18:10

sssssssssssssssssssssssssuuuuuuuuuuuuuuuuuuuuuuucccccccccccc ccccccccckkkkkkkkkkkkkkkkkkssssssssssssssssssssss

2 From djdj
Added on February 19th, 2006 at 18:10

sssssssssssssssttttttttttttuuuuuuppppppppppppppppppppiiiiiii iiiiiiiiiidddddddddddd

3 From Van
Added on April 10th, 2006 at 9:23

It\'s a very good game!! It not sucks and it is not stupid like what others say!

It\'s so adventurous!

4 From terpo
Added on March 28th, 2007 at 2:47

hey this game is great! was this all done in flash? plz tell me how!

5 From A.J.
Added on April 25th, 2007 at 18:14

this game sucks i hate it

6 From Garr
Added on September 3rd, 2007 at 12:20

This game has a great concept. I think that when it\'s finished it will be a lot better. I enjoy the music, the graphics and the overall fun. Some constructive criticism, though, is that the game play is not very good. It\'s clunky and gets in the way of enjoying the game.

The character control is not intuitive or user friendly, and it\'s difficult to play because of this. Everyone likes a WASD control interface, I\'m sure, but I think that a QWES is better for this game. If there were a strafing feature (and there should be), then A and D would be perfect for that. In rooms where there are doors, pressing space to move on to the next area is acceptable, but when it\'s an open hall, the user should not have to activate moving to the next tile. This is a pain in the behind and slows down intuitive game play.

I really like the special powers, but they can be tricky to activate. I spent more time firing normally than I did being able to get my weapon to charge up. It felt a bit buggy, but I was glad when it worked!

For the demo, to keep people playing, you should start them off with a potion of each type so they can actually DEMO them. I know I didn\'t explore every tile, but I explored the main path and I didn\'t find ANYTHING I could use except for maybe a key.

Again, can\'t wait to see this completed. I think it will be a very fun game!!

7 From valdrea
Added on August 13th, 2010 at 15:35

rework the way you move in game..


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Final rating: 6.9/10
Total votes: 135
Final position: #11

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