| 
          	   Part Four: The Outline 
              A  black outline will provide a good, basic structure to your sprite, so  it's the perfect place to start. The reason we choose black is that  it's nice and dark. Later on, I'll show you how you can change the  color of the outline for more realism. 
              Two Approaches 
		    There  are two ways to approach the outline. You can draw the outline freehand  and then clean it up, or you can start by placing the pixels as you  want them from the start. You know, like "click, click, click". 
		    I  think which approach you should use depends on the size of the sprite  and your skill at pixelling. If a sprite is very large, it's much  easier to sketch the outline freehand to get the general shape and then  clean it up later than to try and get it right the first time through. 
		    In  this tutorial, we're creating a fairly large sprite, so I'll  demonstrate the first method. It's also easier to illustrate with text  and pictures. 
		    Step 1: Crude Outline 
		    Using your mouse or tablet, sketch out a crude outline for your sprite.  Make sure it's not TOO crude, though - it should resemble more or less  the final product that you want. 
		      
		    In this case, I'm basing my outline almost entirely on my sketch. 
			Step 2: Clean Up the Outline 
		    First,  crank up the zoom to around 6x or 8x magnification so that we can see  each pixel clearly. Then clean up that outline! In particular, you want  to trim away stray pixels (the outline should only be one pixel thick  all the way through), get rid of any jaggies, and add any small details  that were passed over in Step 1. 
		      
		    Even  large sprites never usually exceed 200 by 200 pixels. The phrase "doing  more with less" never rings more true than when pixelling. And you will  soon find that one pixel can make all the difference. 
		    Keep  your outline simple. The details will emerge later on, but for now,  concentrate on defining the "big pieces", like muscle segmentation, for  instance. It may not look like much now, but be patient. 
	         |